Skip to main content

Research Projects

Book and light bulb with hand drawing graph

Research Projects

Mesh Saliency

  • “A Unified Deep Metric Representation for Mesh Saliency Detection and Non-rigid Shape Matching,” IEEE Transactions on Multimedia, 2020. [Download]
  • “Sparse Metric-based Mesh Saliency,” Neurocomputing, 2020. [Download]
  • “Visual Saliency Guided Textured Model Simplification,” The Visual Computer, 2016. [Download]
  • “Salient Region of Textured 3D Model,” Pacific Graphics (Poster Paper), 2010. [Download]

Graphics Modeling and Transmission

  • “Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos,” ECCV 2022. [Download]
        • “Distillation of Human-Object Interaction Contexts for Action Recognition,” Computer Animation and Virtual Worlds (CGI 2022 special issue). [Download]
            • “STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos,” International Conference on Pattern Recognition (ICPR 2022). [Download]
                • “STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising,” IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2021). [Download] [Video]
                • “Stable Hand Pose Estimation under Tremor via Graph Neural Network,” IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021). [Download] [Video]
                • “Motion-aware Compression and Transmission of Mesh Animation Sequences,” ACM Transactions on Intelligent Systems and Technology, 2019. [Download]
                • “Compressed Dynamic Mesh Sequence for Progressive Streaming,” Computer Animation and Virtual Worlds, 2018. [Download]
                • “Feature-varying skeletonization – Intuitive control over the target feature size and output skeleton topology,” The Visual Computer, 2012. [Download]
                • “Game-On-Demand: An Online Game Engine based on Geometry Streaming,” ACM Trans. on Multimedia Computing, Communications and Applications, 2011. [Download]
                • “A Trajectory-Preserving Synchronization Method for Collaborative Visualization,” IEEE Trans. on Visualization and Computer Graphics, 2006. [Download]
                • “VSculpt: A Distributed Virtual Sculpting Environment for Collaborative Design,” IEEE Transactions on Multimedia, 2003. [Download]
                • “Real-Time Rendering of Deformable Parametric Free-Form Surfaces,” ACM VRST, 1999. [PDF]
                • “Interactive Rendering of Deforming NURBS Surfaces,” Computer Graphics Forum (special issue on Eurographics ’97), 1997. [PDF]

                Remote Rendering and Perceptual Quality Assessment

                • “Perceptual Quality Assessment on DIBR Synthesized Videos with Composite Distortions,” IEEE ICIP ‘2020. [Download]
                • “Deep Blind Synthesized Image Quality Assessment with Contextual Multi-level Feature Pooling,” IEEE ICIP ‘2019. [Download]
                • “No-Reference Synthesized Image Quality Assessment with Convolutional Neural Network and Local Image Saliency,” Computational Visual Media, 2019. [Download]
                •  “Scalable Remote Rendering using Synthesized Image Quality Assessment,” IEEE Access, 2018. [Download]
                • “DOOBNet: Deep Object Occlusion Boundary Detection from an Image,” ACCV 2018 (Oral Paper)arXiv preprint arXiv:1806.03772, Dec. 2018. [Link]

                Cloud Modeling

                • “Cumuliform Cloud Formation Control using Parameter-Predicting Convolutional Neural Network,” Graphical Models, 2020. [Download]
                • “Target-Driven Cloud Evolution using Position-Based Fluids,” Computer Animation and Virtual Worlds2020. [Download]
                • “Modeling Detailed Cloud Scene from Multi-source Images,” Pacific Graphics 2018 (Short Paper) [Download]
                • “Modeling Cumulus Cloud Scenes from High-resolution Satellite Images,” Computer Graphics Forum, 2017. [Download]

                Visual Aesthetics: Coloring and Beautification

                • “Aesthetic Enhancement via Color Area and Location Awareness,” Pacific Graphics 2022. [Download]
                  • “IAACS: Image Aesthetic Assessment Through Color Composition And Space Formation,” Virtual Reality & Intelligent Hardware Journal (CGI 2022 special issue). [To appear]
                  • “Facial Reshaping Operator for Controllable Face Beautification,” Expert Systems with Applications, 2020. [Download]
                  • “Example-Based Image Recoloring in an Indoor Environment,” Computer Animation and Virtual Worlds, 2020.  [Download]
                  • “A Color-Pair Based Approach for Accurate Color Harmony Estimation,” Computer Graphics Forum, 2019. [Download]
                  • “Image Recoloring For Home Scene,” ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’18), 2018. [Download]

                  Student Performance Analytics

                  • “Study on Student Performance Estimation, Student Progress Analysis, and Student Potential Prediction based on Data Mining,” Computers & Education, 2018. [Download]
                  • “Failure Rates in Introductory Programming Revisited,” ACM Innovation and Technology in Computer Science Education (ITiCSE), 2014. (Best Paper Award) [Download]
                    * This paper is recommended to computer science faulty by Online Computing Reviews Service.
                  • “No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success,” ACM SIGCSE 2014, 2014. [Download]
                  • “Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior,” IEEE Advanced Learning Technologies (ICALT), 2013. (Outstanding Paper Award) [Download]
                  • “BlueFix: Using Crowd-Sourced Feedback to Support Programming Students in Error Diagnosis and Repair,” International Conference on Web-based Learning, 2012. [Download]

                  Educational Technologies

                  • “Gamifying Experiential Learning Theory,” International Conference on Web-based Learning, 2022. [To Appear]
                  • “A Fine-Grained Outcome-based Learning Path Model,” IEEE Trans. Systems, Man, and Cybernetics: Systems, 2014. [Download]
                  • “Recent Development in Multimedia e-Learning Technologies,” World Wide Web, 2014. [Download]
                  • “Game-Based Concept Visualization for Learning Programming,” ACM Workshop on Multimedia Technologies for Distance Learning , 2011. [Download]
                  • “A Pedagogical Interface for Authoring Adaptive e-Learning Courses,” ACM Multimedia technologies for distance learning, 2010. [Download]
                  • “Learning Programming Languages through Corrective Feedback and Concept Visualisation,” International Conference on Web-based Learning, 2011. [Download]
                  • “An Open Model for Learning Path Construction,” International Conference on Web-based Learning, 2010.
                    (ICWL 2010 Best Student Paper Award) [Download]
                  • “A Three-Tier Profiling Framework for Adaptive e-Learning,” International Conference on Web-based Learning , 2009. [Download]
                  • “Technology Supports for Distributed and Collaborative Learning over the Internet,” ACM Transactions on Internet Technology (TOIT) , 2008. [Download]

                  Papers published from supervised undergraduate projects

                  • “WaveMix – A Multi-Task Neural Architecture for Music Performance Extraction,” WiML Workshop at ICML 2020.
                  • “A Pedagogical Interface for Authoring Adaptive e-Learning Courses,” ACM Multimedia technologies for distance learning, 2010. [Download]